Tuesday, April 28, 2009

Dofus 1.27...

Just as the new update arrived, it’s time to think seriously about modifications to several classes as part of a global rebalancing. Several spells have been modified and new ones added… opening the door to a new style of gameplay for all!

You’ll also find an introduction to Pain Shared and Felintion, the new Special Sacrier and Ecaflip Spells in the last part of this news!

Modifications to the Sacrier ‘Punishment’ spells:

Before version 1.27, a team could be built in a certain way to give excessive and definitive power to Sacriers, with almost no way to counter this tactic. This often leads to overly one-sided combat and negatively affected the strategic possibilities of the game. On the other hand, the Punishment spells did not offer enough bonuses in solo play.

Modifications to heals:

The heal system up to now has allowed characters who concentrated solely on healing to recuperate with each turn exactly the number of health points they lose. This system was open to abuse and PvP, as well as PvM, combat was sometimes interminable when characters didn’t focus on attacking at all, but rather chose to heal endlessly. This way, they couldn’t lose (or win!) and the fight only came to an end when one of the players gave up. In PvM, the power of heals was also far too high and removed much of the tactical element of the game where one character could return all health points to a group of others.

Le 21ème Sortilège

The spell Pain Shared is a Punishment spell which Sacriers can cast on allies in close combat (i.e. between one and four allies). This Punishment gives a bonus of %damage. The spell works in a similar way to other Sacrier punishment spells. Each blow received by an ally under the effects of Pain Shared will give them bonuses. The spell may be recast as soon as its effects wear out. Instead of concentrating the damage potential of an entire team solely on a lone Sacrier, this spell can divide up the attack potential throughout the team, whatever the attack element of the members of the team are. This should reduce the duration of fights considerably. As a result, as well as Sacriers having the ability to receive high levels of damage, they can now increase the damage potential of their team while their own power increases with the damage they receive from adversaries.

well this is a good example why sacriers should team up with fecas :D Happy Gaming!!

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